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 Post subject: Protecting .swf?
PostPosted: Tue Oct 29, 2002 4:57 am 
How can I protect my .swf so that it cannot be decompiled with your software?<br>I know there must be a way because i found a .swf that being decompiled outputs the following actionscript code:<br><br>// Action script...<br><br>// [onClipEvent of sprite 24 in frame 37]<br>onClipEvent (load) {<br> if (NULL) {<br> }<br>}<br><br>onClipEvent (enterFrame) {<br> if (NULL) {<br> }<br>}<br><br>// [onClipEvent of sprite 24 in frame 37]<br>onClipEvent (load) {<br> if (NULL) {<br> }<br>}<br><br>etc.<br>And it's the same for every piece of actionscript in the movie.<br><br>To rephrase my question, it would be: <br>What are the cases your decompiler cannot handle?<br><br>And so that this doesn't sound like an anti-ad I should mention that I also tried another decompiler and it failed too...<br><br>


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 Post subject: Protecting .swf?
PostPosted: Tue Nov 05, 2002 9:18 pm 
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Joined: Fri Aug 30, 2002 10:59 pm
Posts: 1517
Hi,<br><br>The movie with such action script you showed us is " modified " to be against action decompiler. So all flash movies which are not modified could be decompiled by SWF Decompiler.<br><br>Regards!<br><br>Sothink Support<br>support@sothink.com


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 Post subject: Protecting .swf?
PostPosted: Fri Nov 08, 2002 3:35 am 
What I was actually interested in is how does one "modify" a movie against decompilers?<br><br>Perhaps you could refer me to some info on this?<br><br>


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 Post subject: Protecting .swf?
PostPosted: Fri May 16, 2003 8:45 am 
looks like code obfuscation. It is a process that makes compiled script unintelligible (breaking down decompilers) but still functional. This is done by using a piece of software known as an 'actionscript obfuscator'. Have a look at:<br><br>http://www.genable.com/<br><br>


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